The Creators of Baldur's Gate 3 Clarifies Its Application of Machine Learning for New Divinity Game

The developer behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin just unveiled its upcoming project, creating a wave of excitement within the gaming community. However, follow-up comments from the company's lead designer have added clarity to the discussion, touching on the team's stance toward AI tools.

Augmenting Workflows, Not Cutting Jobs

In a new statement, Larian's director outlined that the company is employing generative AI for particular preliminary tasks. These include enhancing pitch decks, creating initial artistic references, and drafting temporary text.

Crucially, Vincke made clear that the final material in the game will be crafted exclusively by real creatives. "Our team is creating all the content manually," he affirmed.

Our studio is actively growing our roster of concept artists and are actively assembling writing teams.

Given that visual development is being specifically referenced — we right now have 23 artistic staff and have positions available for additional talent.

All our efforts we do is additive and aimed at letting our team spend greater focus on actual creation.

Every AI system applied correctly is supplementary to a creative team routine, not a replacement for their talent.

Responding to Feedback and Defining the Path

The news of employing this technology at first sparked backlash among portions of the fanbase. In reaction, Vincke offered additional detail on online platforms.

"Our team utilizes these tools to explore references, in the same way we use search engines and reference books," he wrote. "During the initial ideation stages we use it as a basic framework for structure which we then replace with original illustrations."

He continued, "We've hired artists for their unique talent, not for their capacity to replicate what a algorithm proposes."

Three Pillars of Practical Application

Vincke had earlier outlined the team's focused strategy to machine learning, categorizing its use into primary functions:

  • Handling Monotonous Jobs: This includes refining animations, voice editing, and pipeline-specific tasks like adjusting assets for various species.
  • Rapid Prototyping ('White Boxing'): Using systems to rapidly prototype simple models of mechanics to validate concepts prior to complete development.
  • Long-Term Aspirations: Researching how AI could in the future enhance emergent gameplay, specifically in creating dynamic reactions in a vast role-playing world.

He explicitly affirmed that central narrative disciplines — including writing — are are absolutely not fields where the studio is replacing human input. In fact, Larian is recruiting more in these very roles.

"We are neither releasing a game with any AI components, nor considering trimming down teams to swap them out with AI," Vincke stated definitively.

Michelle Bennett
Michelle Bennett

A passionate gamer and tech enthusiast with over a decade of experience in gaming journalism, specializing in indie games and industry trends.